Ball Games
Conditions: Each Group as appropriate may enter a team to compete in separate
Boys’ and Girls’ ball games competitions. Each team should consist of separate
male and female members of the same Squadrons. However, the Group may
substitute separate male and female team members from other Squadrons to
make up the required number and age group if necessary. Each team shall
consist of eight (8) members who shall be under the age of eighteen (18) years. Teams will also be all male or all female.
Teams must be dressed in Physical
Education attire in accordance with Section 18 of the Australian Air League
Manual. AAL uniform shall not be worn in substitution of Physical Education attire.
All members of a team shall be dressed the same. Any team not dressed in
accordance with these conditions shall not be permitted to take part in the
competition.
The ball to be used for each game as nominated shall be as follows:
Medicine Ball: Medicine balls used in AAL physical activities competitions shall
weigh at least two (2) kilograms. No restrictions shall apply to the circumference of
medicine balls.
Basket Ball: Basket balls used in AAL physical activities competitions shall comply
with the criteria as provided by the Federation Internationale De Basketball (FIBA).
The ball shall be spherical and of an approved single shade of orange with eight
(8) traditionally shaped panels and black seams. The outer surface of the ball shall
be made of leather, synthetic leather, rubber or synthetic material. The
circumference of the ball when properly inflated, shall be in the range of 72cm to
78cm and within a weight range up to a maximum of 650 grams. As a guide, a
size six (6) or seven (7) basket ball manufactured by Spalding will conform to the
necessary requirements.
Procedure: All commands shall be given by one (1) blow of a whistle from the
competition official.
First Whistle: Team standing at attention on markers with team captains standing
on the first markers as appropriate with the relevant ball at their feet.
Second Whistle: Teams assume the ready position appropriate to the particular
game to be played.
Third Whistle: Game commences.
If a false start has occurred, this will be indicated by two(2) rapid whistle blows. In such a circumstance the teams shall stop immediately and return to their original
positions at which stage the competition shall commence again. All positions of
team members will be indicated on the ground by means of markers. This will also
be used as a line marker if the game requires the team members to move to a
given point. Movement off the markers will result in disqualification except if
changing position due to rotation or where a game permits members to bunch up.
Teams line up in single file on parallel lines to each other no closer than three (3)
metres apart. Each team occupies one line. The lines are marked at intervals of
one (1) metre from front to rear with the team captain on the first marker.