Ball Games

General Conditions

Ball Games
Ball Game Competitions

Each Group may enter a team to compete in separate Boys and Girls ball games competitions. The Ball Games Competitions shall be conducted in accordance with the Australian Air League Manual, Section 24.

Each team shall consist of eight (8) members who shall be under the age of eighteen (18) years. Teams will be all male or all female. Teams must be dressed in Physical Education attire in accordance with Section 18 of the Australian Air League Manual. AAL uniform shall not be worn in substitution of Physical Education attire. All members of a team shall be dressed the same. Any team not dressed in accordance with these conditions shall not be permitted to take part in the competition. The ball to be used for each game as nominated shall be as follows:

Medicine Ball:

Medicine balls used in AAL physical activities competitions shall weigh at least 2.25 kilograms. No restrictions shall apply to the circumference of medicine balls.

Basket Ball:

Basket balls used in AAL physical activities competitions shall be a regulation competition ball 76.25 cm in circumference.

Procedure:

All commands shall be given by one (1) blow of a whistle from the competition official.

First Whistle:
Team standing at attention on markers with team captains standing on the first markers as appropriate with the relevant ball at their feet.

Second Whistle:
Teams assume the ready position appropriate to the particular game to be played.

Third Whistle:
Game commences. If a false start has occurred, this will be indicated by two (2) rapid whistle blows. In such a circumstance the teams shall stop immediately and return to their original positions at which stage the competition shall commence again. All positions of team members will be indicated on the ground by means of markers. This will also be used as a line marker if the game requires the team members to move to a given point.

Movement off the markers will result in disqualification except if changing position due to rotation or where a game permits members to bunch up. Teams line up in single file on parallel lines to each other no closer than three (3) metres apart. Each team occupies one line. The lines are marked at intervals of one (1) metre from front to rear with the team captain on the first marker.

Ball Games Rules and Procedures

First Game – Game Number Two (2) Run and Throw Back Relay (Basketball)

Link to Printable Page: Ball Games Number 2 – Run and Throw Back Relay

Teams line up in single file on parallel lines to each other no closer than three (3) metres apart. Each team occupies one line, the lines are marked at intervals of one (l) metre from front to rear with the team captain on the first marker.

“First whistle” All of the team is standing to attention and the captain has the ball at his/her feet.

“Second whistle” Ready Position. The Captain picks up the ball and the remainder of the team bunch up behind the captain (moving off the markers).

“Third whistle” Game Commences. Captain runs to the three (3) metre marker in front of the team, stops and throws the ball back to the next team member who catches the ball. The captain then runs down the right hand side of the team (see diagram below) to take up a position at the rear of the team. At the same time the member who caught the ball runs to the front marker and throws the ball back to the next member and so on till the captain is back on his/her marker, along with each team member on his/her marker, standing to attention and the captain with the ball at his/her feet, indicating that they have finished.

Members throwing the ball back to the team must be standing at attention and stationary before throwing the ball back to the team.

Members catching the ball must not leave their position prior to receiving the ball.

If the member receiving the ball drops it, they must after retrieving it start their run to the throwing line from the front marker.

Game Number Two – Start Position:

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Game Number Two – During Play:

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Game Number Two – End Position:

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Second Game – Game Number Six (6) Under and Over Relay – Medicine Ball

Link to Printable Page: Ball Games Number 6 – Under and Over Relay

Teams line up in single file on parallel lines to each other no closer than three (3) metres apart. Each team occupies one line, the lines are marked at intervals of one (l) metre from front to rear with the team captain on the first marker.

“First whistle” All of the team is standing to attention and the captain has the ball at his/her feet.

“Second whistle” Ready position. The Captain picks up the ball and assumes feet astride position, the second member assumes a crouched position and the third member standing feet astride and so on to the last member who remains standing.

“Third whistle” Game commences. The Captain passes the ball through his/her legs to the second member who passes it over his/her head to the third member who passes it between his/her legs to the fourth member and so on to the last member, who on receiving the ball, will run up the right hand side of the team carrying the ball (see diagram below) and taking up the front position of the team whilst the other members move back one place. The manoeuvre is repeated until the captain receives the ball as the last member, at which time he/she runs to the three-metre marker places the ball at his/her feet and stands to attention with the rest of the team to indicate that they have finished.

It is permitted for the second, fourth and sixth member of the team to crouch – (Crouch – not sitting, they are to have feet and hands only on the ground).

No member is permitted off the marker position; the only exception will be during the rotation of the team.  That is, there is to be no “bunching”.

Game Number Six – Start Position:

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 Game Number Six – During Play:

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 Game Number Six – End Position:

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Third Game – Game Number One (1) Tunnel Ball – Medicine Ball

Link to Printable Page: Ball Games Number 1 – Tunnel Ball

Teams line up in single file on parallel lines to each other no closer than three (3) metres apart. Each team occupies one line, the lines are marked at intervals of one (l) metre from front to rear with the team captain on the first marker.

“First whistle” All of the team is standing to attention and the captain has the ball at his/her feet.

“Second whistle” Ready position. Team members’ feet astride and body bent downwards to make a tunnel with their legs for the ball to pass through. The Captain picks up the ball with both hands and holds it clear of the ground.

“Third whistle” Game Commences. The Captain sets the game in motion by throwing the ball down the tunnel where it is propelled by the hands of the team to the member on the end of the line. When the end member receives the ball, he/she runs on the right hand side of the team to the head of the line (see diagram below), while all members move back one (l) marker. The runner then takes up the captain’s position and sets the ball going again. As the process is repeated the captain gradually works down to the end of the line. When he/she receives the ball as the last runner he/she runs through to the finish line 10 metres in front, then facing the team at attention with the ball at his/her feet and the rest of the team also standing at attention indicating that they have finished.

It is not necessary for each member to touch the ball.

One foot must be kept on each side of the marker. No bunching up is allowed.

If the ball goes out of the tunnel it may be recovered by the player who missed it and play continued from that point.

The member at the end of the line is not permitted to stand back from the mark and take the ball on the run.

Game Number One – Start Position:

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Game Number One – During Play:

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Game Number One – End Position:

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